CircuitBee – An electronic schematic viewer for the web»
We’ve been very busy this year, as you may have noticed from the lack of updates here. CircuitBee (http://www.circuitbee.com) has been our main focus since earlier this year. Here’s a quick quote from our release post, describing the service and what it does: Have you ever designed an electronic schematic then wanted to share it ...
A reusable BufferedInputStream»
While working on a project for a client I ran into a performance issue that I’m sure many others have encountered also. I’m having to load a great many bitmaps dynamically, and as fast as possible to create a fluid user interface. We’re talking over 1000 bitmaps here, not all at once obviously, but a ...
Unicode Keyboard Released!»
Last weekend we got bored during the royal wedding, so decided to fix a problem related to hot beverages. Today we finished polishing off our Unicode Keyboard and released it on the Android Market for 99p or thereabouts. This supplementary keyboard lets you input any Unicode character or symbol on your Android device directly. Without ...
The making of Unicode Keyboard #4»
This will be the final post in the series. This project has taken us on a merry little tour of Android features this weekend. The Unicode Keyboard now functions, and its starting to look more polished. Much of that we will finish off today and tomorrow before we release it hopefully in the middle of ...
The making of Unicode Keyboard #3»
So we’ve covered how to make an alternative keyboard layout, how to intercept the key presses from our keyboard and send them where necessary, and how to send characters to the view being edited. The keyboard is functional, it just needs polishing up now. In order to do that, we really want to know what ...
The making of Unicode Keyboard #2»
So yesterday we detailed some of the issues surrounding showing extra user interface views around a normal keyboard in Android. Obviously we could have built the entire KeyboardView from scratch, but the one that ships with the SDK does a lot of stuff and we’re trying to get this project built as simply as possible. ...
The making of Unicode Keyboard #1»
So today we want to start building an Android IME (InputMethod) implementation that lets us input Unicode characters on our Android device. What does that mean exactly? First off, I’m going to assume you know what Unicode is. If you don’t then head over here to read a great explanation from the people that manage ...
Hot Beverage (or the start of the Unicode Keyboard)»
Some people got married this weekend and this means we have a nice long bank holiday. Sadly my other half is stuck having to finish lots of coursework at the moment (see her progress over at sew.ciety when she has time to update it). This means we’re stuck inside and can’t go off to enjoy ...
Progress update»
Been a little while since my last post about my little Android game PinMan, thought it was about time to do an update on how things are going. I’ve released two new updates since my last post, both fairly minor bug fixes, though I also added capability for users to create their own outfits and ...
PinMan – A casual game for Android»
Its been a while since my last update. But I haven’t abandoned this blog yet. I’ve just been really busy working on lots of things at once. The CircuitBee project is coming along nicely (major rethink going on right now…but thats a story for another post), but is still taking an inordinately long time to ...